发明名称 RANDERING METHOD OF THREE DIMENSION OBJECT USING TWO DIMENSION PICTURE
摘要 A rendering method of a three-dimensional object using a two-dimensional image is provided to represent the quality of an image like the three dimension image. When a view point of a camera is determined(S111), the position and angle of a 3-D(Dimensional) object rotated from an initial point to the camera(the next view point) are stored. An angle is calculated by the inner product of the first and second vectors(S113). The calculated angle is divided by the offset so that the real texture image number is obtained(S115). The position angle of the object is compared with the angle of the camera view point. At this time, when the position angle of the object is above the angle of the camera view point, the real texture image number is calculated by subtraction of the text image number(S117) and applied to the QBM(Quick Time VR and Billboard Mesh) so that a rendering operation is performed(S119).
申请公布号 KR20060131145(A) 申请公布日期 2006.12.20
申请号 KR20050051374 申请日期 2005.06.15
申请人 LG ELECTRONICS INC. 发明人 KIM, TAE SEONG;CHO, HANG SHIN;LEE, MIN JEONG
分类号 G06T17/10 主分类号 G06T17/10
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