PURPOSE: An online game quality assurance system and a method thereof are provided to create and control virtual users in bulk by capturing, copying and editing the game packets of various users received from a server. CONSTITUTION: A packet capturing/analyzing unit(130) captures game packets generated from gamer terminals connected to a game server application, and stores the game packets at a game packet database. A virtual character editor(132) creates a virtual character based on the captured game packet and generates the editing data for editing the motion of the virtual character. A virtual character controller(300) controls the motion of a virtual character the editing data and the game packet.
申请公布号
KR20100102903(A)
申请公布日期
2010.09.27
申请号
KR20090021207
申请日期
2009.03.12
申请人
ELECTRONICS AND TELECOMMUNICATIONS RESEARCH INSTITUTE
发明人
LEE, DONG CHUN;SOHN, KANG MIN;PARK, CHANG JOON;LEE, KI SUK;KIM, HANG KEE;RYU, SEONG WON