发明名称 GAME MACHINE
摘要 PROBLEM TO BE SOLVED: To enhance interest in a game by achieving a new performance mode as a performance to be executed following display of identification information.SOLUTION: When a performance pattern is stopped with a first performance pattern (friend character) as performance display to be performed during a high-probability state with electric support and then the next performance pattern is stopped with a performance pattern (friend character) of the same type as the first performance pattern, an identification pattern is stopped in a ready-to-win mode and then a specific performance A for indicating whether the identification pattern is stopped with a jackpot pattern is executed. When a performance pattern is stopped with the first performance pattern (friend character) and then the next performance pattern is stopped with a second performance pattern (opponent character), the identification pattern is stopped with a jackpot pattern after going through a ready-to-win mode, and then a specific performance B1 for indicating whether the game state after the jackpot game is a probability variable jackpot is executed.
申请公布号 JP2015157007(A) 申请公布日期 2015.09.03
申请号 JP20140034041 申请日期 2014.02.25
申请人 TAIYO ELEC CO LTD 发明人 KATO MEGUMI;SEYA SATOSHI
分类号 A63F7/02 主分类号 A63F7/02
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