摘要 |
Systems for managing gaming devices in a networked environment are disclosed herein. The system includes one or more gaming device, at least one data repository, host system, and a datastore. The gaming devices have a gaming processor and a plurality of gaming components, wherein one or more parameters are associated with the gaming components. The data repository is in communication with the one or more gaming components, and the data repository stores data that includes one or more parameters from each gaming component. A host system is in communication with the gaming devices, and the host system is configured to collect data from the data repository. The host system also includes a datastore in communication with the host system, wherein the datastore stores data from the gaming devices. |
主权项 |
1. A system for managing gaming devices in a networked environment, comprising:
one or more gaming devices, wherein the gaming devices comprise:
a gaming processor;a plurality of gaming hardware components, wherein the gaming hardware components are game monitoring units, player tracking user interfaces, bill dispensers, coin acceptors, hoppers, printers, or other embedded components, wherein one or more parameters are associated with the gaming hardware components, the one or more parameters being at least a name or location of the gaming hardware component, and a hardware revision of the gaming hardware component or a firmware revision of the gaming hardware component, and wherein the one or more parameters are component-related data and not accounting data or player data;a data repository located within each gaming device, the data repository being in communication with the plurality of gaming hardware components, wherein the data repository is a non-volatile memory device, and wherein the data repository stores data that includes one or more parameters from each gaming hardware component; a host system in communication with the data repository, wherein the host system is configured to poll and collect data from the gaming hardware components by only accessing the data repository and not directly accessing the gaming hardware components, and the data stored in the data repository is searchable by the host system; and a datastore in communication with the host system, wherein the datastore stores the data from the one or more gaming devices. |