发明名称 HIGHLY INTERACTIVE ONLINE MULTIPLAYER VIDEO GAMES
摘要 Latency compensation is performed during play of a multiplayer video game over a network. A first system includes a first estimator, a first player, and a first game object controlled by movement of the first player, and a second system includes at least a second player and a second game object controlled by movement of the second player. The first estimator receives data values characterizing delayed states of the second system via the network. Based on the received data values, the first estimator estimates a latency-compensated state of the second game object using a physics model of the second game object and a behavior model of the second player. The behavior model provides a representation of how the second player interacts with the video game relative to the first player. The first player is enabled to interact with the video game with compensated latency.
申请公布号 US2015231492(A1) 申请公布日期 2015.08.20
申请号 US201514703824 申请日期 2015.05.04
申请人 Sugarcane Development, Inc. 发明人 SHAH Sunil C.
分类号 A63F13/22;A63F13/537 主分类号 A63F13/22
代理机构 代理人
主权项 1. A method for latency compensation during play of a video game over a network, the video game being played in real-time at least by a first player using a first game device and a second player using a second game device, wherein both the first player and the second player are human players, the method comprising: receiving, by a first estimator in, data values characterizing delayed states of the second game device and the second player via the network; estimating, by the first estimator based on the received data values, a latency-compensated state of a second game object using a simulation model of the second game object and a behavior model of the second player, wherein the second game object is controlled by the second player using the second game device, wherein the behavior model provides a representation of how the second player interacts with the video game relative to the first player; and displaying the second game object on a display of the first game device based on the latency-compensated state of the second game object to enable the first player to interact with the video game with compensated latency.
地址 Menlo Park CA US