发明名称 GAME MACHINE
摘要 PROBLEM TO BE SOLVED: To provide a game machine capable of continuously executing presentations in various modes, the presentations making a player have prescribed feeling of expectations.SOLUTION: A start of a continuous notice presentation is determined at a prescribed probability only when a game state after the continuous notice presentation whose permission is newly noticed by a retention number command becomes a "jackpot" (S1109: Yes). Thus, if a game state after the continuous notice presentation whose permission is newly noticed by a retention number command becomes a "failure" (S1109: No), a start of a continuous notice presentation is not determined. Accordingly, a continuation of a state of "failure" can be suppressed despite a repeated execution of the continuous notice presentations. In contrast, after a previously set continuous notice presentation being executed, after a game state of a Pachinko game machine 10 becomes a state of "failure", when continuous notice presentations are executed continuously, it is possible to make a game player have a strong feeling of expectation for winning a "jackpot" so that a motivation can be given to the game player to continue the game.
申请公布号 JP2015142835(A) 申请公布日期 2015.08.06
申请号 JP20150098638 申请日期 2015.05.13
申请人 SANYO PRODUCT CO LTD 发明人 KISHIMOTO SHINJI
分类号 A63F7/02 主分类号 A63F7/02
代理机构 代理人
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