摘要 |
PROBLEM TO BE SOLVED: To provide a game machine capable of suitably executing a notice performance.SOLUTION: Start winning occurs at timing t10 during variable display when a special pattern holding storage number is "2", and execution of read-ahead notice is determined to the start winning. In this case, a read-ahead-notice-under-execution flag is set to be in an on state, and stop pattern notice for stopping a chance pattern A from the next variable display is executed. When the start winning occurs during execution of the read-ahead notice performance, and the special pattern holding storage number stored after the next holding data of a target of the read-ahead notice performance becomes not less than 2, the next read-ahead notice performance can be determined from the point of time (timing t12). |