发明名称 GAME MACHINE
摘要 PROBLEM TO BE SOLVED: To provide a game machine capable of suitably executing a notice performance.SOLUTION: Start winning occurs at timing t10 during variable display when a special pattern holding storage number is "2", and execution of read-ahead notice is determined to the start winning. In this case, a read-ahead-notice-under-execution flag is set to be in an on state, and stop pattern notice for stopping a chance pattern A from the next variable display is executed. When the start winning occurs during execution of the read-ahead notice performance, and the special pattern holding storage number stored after the next holding data of a target of the read-ahead notice performance becomes not less than 2, the next read-ahead notice performance can be determined from the point of time (timing t12).
申请公布号 JP2015131145(A) 申请公布日期 2015.07.23
申请号 JP20150054553 申请日期 2015.03.18
申请人 SANKYO CO LTD 发明人 OGURA TOSHIO
分类号 A63F7/02 主分类号 A63F7/02
代理机构 代理人
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