摘要 |
<p><P>PROBLEM TO BE SOLVED: To provide a game machine capable of executing a performance content according to the sense of crisis about the end of awarding of a probability variable state. <P>SOLUTION: When the sense of the crisis about the end of awarding of the probability variable state is not high (the number of times of games is "1 to 30"), a variation pattern P11 for executing a revival performance is not determined. When the sense of the crisis about the end of awarding of the probability variable state is high (the number of times of games is "31 to 60"), the variation pattern P11 for executing the revival performance can be determined. <P>COPYRIGHT: (C)2012,JPO&INPIT</p> |