发明名称 GAME MACHINE
摘要 PROBLEM TO BE SOLVED: To suppress a decrease in amusement of a performance executed according to operation input.SOLUTION: A game machine displays an input image for pressing input to input means according to satisfaction of predetermined conditions, and executes a predetermined result performance according to execution of input to the input means during an input effective period corresponding to a display period of the input image. When a first input effective period corresponding to the first input image overlaps with a second input effective period corresponding to a second input image, a result performance corresponding to one input effective period from among the first input effective period and the second input effective period is executed.
申请公布号 JP2015097946(A) 申请公布日期 2015.05.28
申请号 JP20150042838 申请日期 2015.03.04
申请人 KYORAKU SANGYO CO LTD 发明人 SUZUKI MASACHIKA
分类号 A63F7/02 主分类号 A63F7/02
代理机构 代理人
主权项
地址