发明名称 GAME MACHINE
摘要 <p>PROBLEM TO BE SOLVED: To improve a performance effect.SOLUTION: When a first input operation for requesting setting of a storage period is received, value information corresponding to an event occurring during a game is stored in a storage part. When the setting of the storage period is requested and a second input operation for inputting input information issued from a server, including value information stored in the server in association with unique information on a player is received, the input information is analyzed, and value information obtained as an analysis result is stored in the storage part, and when an event occurs during the game, value information corresponding to the event is stored in the storage part. When an output operation for requesting an output of the value information stored in the storage part while the storage period is set is received, the value information stored in the storage part is outputted with identification information showing which causes the setting of the storage period between the first input operation and the second input operation added.</p>
申请公布号 JP2015096102(A) 申请公布日期 2015.05.21
申请号 JP20130236572 申请日期 2013.11.15
申请人 HEIWA CORP 发明人 IMOTO TAKEOMI;KAMEDA MUNEKATSU
分类号 A63F7/02 主分类号 A63F7/02
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