发明名称 GAME MACHINE
摘要 <p>PROBLEM TO BE SOLVED: To provide a game machine capable of implementing a notice performance with high amusement and executing a success determination performance.SOLUTION: In a game machine 100 including notice performance means 305, the notice performance means 305 includes: performance level selection means 311 for selecting a performance level on the basis of the performance pattern from among a plurality of performance levels with different degrees of reliability upon bonanza; and notice performance selection means 313 for successively selecting one notice performance for each stage from among a plurality of notice performances on the basis of a selection rate that is set to the selected performance level for each stage. When a specific notice performance with a high degree of expectation upon a success is selected N times or more, the success is determined. When the specific notice performance is selected (N-1) times at the performance level of a special level technique, the performance levels on the subsequent stages are dropped to such levels that the specific notice performance is not selected.</p>
申请公布号 JP2015080664(A) 申请公布日期 2015.04.27
申请号 JP20130220826 申请日期 2013.10.24
申请人 KYORAKU SANGYO CO LTD 发明人 WATANABE NAOYUKI
分类号 A63F7/02 主分类号 A63F7/02
代理机构 代理人
主权项
地址