发明名称 GAME MACHINE
摘要 <p>PROBLEM TO BE SOLVED: To provide a game machine which can enhance interest of a game by varying a performance content of abetment performance and give a player different degree of expectations relating to the performance content of abetment performance when game balls enter a start prize winning device as a normal electric generator.SOLUTION: When abetment performance patterns 1 to 4 are executed at a prescribed ratio as a normal symbol is variably displayed, a lottery result becomes winning, and game balls enter an electric tulip, in game progress performance to follow, the game is in a latency notification, holding read-ahead, mission, gimmick/character mode until special symbol 100 rotation via the abetment performance pattern 1, the game is in a latency notification, holding read-ahead mode until special symbol 80 rotation via the abetment performance pattern 2, the game is in a mission, gimmick/character mode until special symbol 50 rotation via the abetment performance pattern 3, and the game is in a gimmick/character mode until special symbol 30 rotation via the abetment performance pattern 4.</p>
申请公布号 JP2015043951(A) 申请公布日期 2015.03.12
申请号 JP20130178355 申请日期 2013.08.29
申请人 KYORAKU SANGYO CO LTD 发明人 NIIMI TOSHIHIRO;ITO HIROYASU;YAMADA YUTAKA
分类号 A63F7/02 主分类号 A63F7/02
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