发明名称 Video game processing apparatus and video game processing program
摘要 Multiple object information, in which first kind of object information indicating information on a first kind of object is associated with second kind of object information indicating information on a second kind of object, is stored in a multiple object information memory. The second kind of object is an object protected against a damage by means of the first kind of object. Multiple objects constructed by the first and second kinds of objects are displayed on a game screen on the basis of the multiple object information stored in the multiple object information memory. A damage cause indicating a cause of the damage that the displayed multiple objects receives is specified. At least the damage, which the second kind of object receives, is specified on the basis of the specified damage cause and a state of the first kind of object in the video game.
申请公布号 US8974309(B2) 申请公布日期 2015.03.10
申请号 US201113158705 申请日期 2011.06.13
申请人 Kabushiki Kaisha Square Enix 发明人 Deal Jim;Shiokawa Yosuke
分类号 A63F9/24;A63F13/00;G06F17/00;G06F19/00;A63F13/40 主分类号 A63F9/24
代理机构 Greenblum & Bernstein, P.L.C. 代理人 Greenblum & Bernstein, P.L.C.
主权项 1. A video game processing apparatus for controlling progress of a video game, comprising: a multiple object information memory that stores multiple object information therein, first kind of object information being associated with second kind of object information in the multiple object information, the first kind of object information indicating information on a first kind of object, the second kind of object information indicating information on a second kind of object, the second kind of object being an object that is protected against a damage by means of the first kind of object; a multiple object display controller that displays multiple objects on a game screen on the basis of the multiple object information stored in the multiple object information memory, the multiple objects being constructed by the first kind of object and the second kind of object; a damage cause specifier that specifies a damage cause, the damage cause indicating a cause of the damage that the multiple objects displayed by the multiple object display controller receives; and a damage specifier that specifies at least the damage, which the second kind of object receives, on the basis of the damage cause specified by the damage cause specifier and a state of the first kind of object in the video game, wherein the first kind of object is arranged to cover the second kind of object in the video game on the game screen, and the first kind of object has an appearance which changes in the video game on the game screen when the first kind of object receives the damage in accordance with the damage cause.
地址 Tokyo JP