发明名称 |
PLAYER GENERATED CONTENT MANAGEMENT |
摘要 |
Embodiments of the present invention provide a method, system and computer program product for managing player generated content. In an embodiment of the invention, a method for managing player generated content includes recording player generated content for a game playing session into memory of a computer and collecting game metrics for the game playing session during the game playing session. The method also can include comparing the game metrics to one or more pre-stored threshold values. Finally, the method includes determining whether or not to discard the player generated content based upon the comparison and storing in fixed storage of the computer only player generated content determined based upon the comparison not to be discarded. |
申请公布号 |
US2015065256(A1) |
申请公布日期 |
2015.03.05 |
申请号 |
US201314023245 |
申请日期 |
2013.09.10 |
申请人 |
International Business Machines Corporation |
发明人 |
Cudak Gary D.;Do Lydia M.;Hardee Christopher J.;Roberts Adam |
分类号 |
A63F13/00 |
主分类号 |
A63F13/00 |
代理机构 |
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代理人 |
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主权项 |
1. A method for managing player generated content, the method comprising:
recording player generated content for a game playing session into memory of a computer; collecting game metrics for the game playing session during the game playing session; comparing the game metrics to one or more pre-stored threshold values; and, determining whether or not to discard the player generated content based upon the comparison and storing in fixed storage of the computer only player generated content determined based upon the comparison not to be discarded. |
地址 |
Armonk NY US |