主权项 |
1. A method for conducting a fantasy-sports game, the method comprising:
storing, in a computer database, a set of projected performance data for an upcoming performance of real-world athletes; computing using a computer processor, for each real-world athlete, a projected point value corresponding to the projected performance of each real-world athlete; transmitting using an electronic network, to a client device of a user, the projected point values; receiving, from the client device of the user, a selection of real-world athletes to be included in the fantasy-sports game; determining a first projected fantasy-sports point total corresponding to a total projected point value of the real-world athletes selected by the user; determining a second projected fantasy-sports point total corresponding to a total projected point value of the real-world athletes selected by a competing user; equalizing a difference between the first and second projected fantasy-sports point totals by providing a handicap to the lesser of the first and second projected fantasy-sports point totals; and determining a winner of the fantasy-sports game, after the upcoming performance of the real-world athletes has occurred, based on whether fantasy-sports points earned by the selection of the user exceeds fantasy-sports points earned by the selection of the competing user when the handicap is included. |