发明名称 METHOD AND SYSTEM FOR SYNCHRONIZING GAME OBJECT INFOMATION BETWEEN LOCAL CLIENT AND REMOTE CLIENT
摘要 <p>The present invention relates to a method for synchronizing a hit frame and a shot frame between a local client and a remote client and a system thereof. The method according to an embodiment of the present invention, which is used to synchronize a hit frame and a shot frame, includes: an attack input signal transmission step (S10); an attach initiation signal transmission step (S20); an attack frame output signal and a shot reservation signal transmission step (S30); a shot executing signal transmission step (S40); and a shot frame output step (S50). The method is implemented between one or more remote clients and a local client connected through a game server.</p>
申请公布号 KR101488653(B1) 申请公布日期 2015.02.05
申请号 KR20130119248 申请日期 2013.10.07
申请人 发明人
分类号 G06Q50/10;H04L12/70 主分类号 G06Q50/10
代理机构 代理人
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