摘要 |
<p>The present invention relates to a method for synchronizing a hit frame and a shot frame between a local client and a remote client and a system thereof. The method according to an embodiment of the present invention, which is used to synchronize a hit frame and a shot frame, includes: an attack input signal transmission step (S10); an attach initiation signal transmission step (S20); an attack frame output signal and a shot reservation signal transmission step (S30); a shot executing signal transmission step (S40); and a shot frame output step (S50). The method is implemented between one or more remote clients and a local client connected through a game server.</p> |