发明名称 GAME MACHINE
摘要 <p>PROBLEM TO BE SOLVED: To allow a player to be interested in a game machine in a non-operation state to improve an operating rate of the game machine.SOLUTION: A game machine comprises: state detection means (300, 320) which detect an operation state in which a game is played and a non-operation state in which a game is not played, on the basis of a prescribed trigger; point setting means (320) which sets a point used for privilege imparting to a game player, on the basis of an elapsed time after the state detection means detects the non-operation state; point notification means (320, 330, 340) which make notifications on the basis of the point set by the point setting means in the non-operation state; and imparting condition setting means (320) which sets imparting conditions to impart the point set by the point setting means to the game player.</p>
申请公布号 JP2015013076(A) 申请公布日期 2015.01.22
申请号 JP20130142778 申请日期 2013.07.08
申请人 KYORAKU SANGYO CO LTD 发明人 NIIMI TOSHIHIRO;NOGUCHI TOYOHIRO
分类号 A63F7/02 主分类号 A63F7/02
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