发明名称 SLOT MACHINE
摘要 PROBLEM TO BE SOLVED: To provide a slot machine capable of effectively increasing game player's expectations at the final stage of a high probability replay state.SOLUTION: After an RT (1) advantageous to a game player is finished, a shift is made to an initial game play state. When replays (8)-(10) are won, a shift is made to the RT (1) again. When a replay (1) is won, a shift is made to an RT (2) disadvantageous to a game player. Then, a sub-CPU 91a executes a battle performance suggesting the possibility of winning a special role at the final stage of the RT (1) and the possibility of winning an SCT in which the procedure for avoiding the winning of the replay (1) is notified in the initial game play state thereafter. Also, in the initial game play state, even when the SCT is not won, a shift can be made to the RT (1) by itself.
申请公布号 JP2014221217(A) 申请公布日期 2014.11.27
申请号 JP20140115964 申请日期 2014.06.04
申请人 SANKYO CO LTD 发明人 OGURA TOSHIO
分类号 A63F5/04 主分类号 A63F5/04
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