发明名称 GAME MACHINE
摘要 <p>PROBLEM TO BE SOLVED: To prevent gaming from becoming monotonous because of appearance of specific reach pattern only at the time of performance of reach game state.SOLUTION: A pachinko game machine includes: a start hole switch 17; and a control device 20. The start hole switch 17 is provided to a game board 2, to detect start hole winning of a game ball 6 that moves around a game region 1 according to operation of a player. The control device 20 executes lottery according to game ball detection by the start hole switch 17, and based on the lottery result, performs reach game state according to any one of a plurality of reach patterns (normal reach, super reach, special reach), and then, generates a big win game state that is advantageous to the player. An appearance rate of the reach patterns is changed based on a condition of temporal element.</p>
申请公布号 JP2014208125(A) 申请公布日期 2014.11.06
申请号 JP20140099266 申请日期 2014.05.13
申请人 SANYO PRODUCT CO LTD 发明人 HOYA MAKOTO;SATO HIDEAKI
分类号 A63F7/02 主分类号 A63F7/02
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