发明名称 GAME MACHINE
摘要 <p>PROBLEM TO BE SOLVED: To provide a game machine preventing a difference from occurring in winning frequency (display probability) of a combination even if the game machine includes a reel performance function.SOLUTION: In an acceleration processing period, three display columns are randomly accelerated after a display performance of a combination of specific patterns. In this case, processing for accelerating a predetermined display column up to a constant speed is performed. Before or after the acceleration processing of the predetermined display column, processing for consuming predetermined wait time set to the predetermined display column is performed. After completion of a series of pieces of processing including the acceleration processing to the predetermined display column and the consumption processing of the wait time, the display column to be accelerated is changed and the series of pieces of processing are performed. After that, the series of pieces of processing are repeated until there are no display columns to be accelerated. In the three display columns, wait time of the first display column is set to the minimum time within a setting range of wait time, wait time of the second display column is set the maximum time within the setting range of wait time, and wait time of the third display column is randomly determined.</p>
申请公布号 JP2014204853(A) 申请公布日期 2014.10.30
申请号 JP20130084339 申请日期 2013.04.12
申请人 UNIVERSAL ENTERTAINMENT CORP 发明人 ITO TAKAHIRO;KIKUCHI NAOTO
分类号 A63F5/04 主分类号 A63F5/04
代理机构 代理人
主权项
地址