摘要 |
PROBLEM TO BE SOLVED: To propose a mechanism in which amusement, such as amusement in an actual business-use game device where a game status is changed, can be achieved in a virtual game play.SOLUTION: When a reset standby period is provided where an end of a game play in a virtual game device is used as a start point and a play request is made within the reset standby period, a next game play is started in a game status at the end of the last game play. However, no play request is made from any player within the reset standby period, the game status is reset to an initial state. Moreover, a priority reception period is provided in which the end of the last game play is used as a start point and which is shorter than the reset standby period. During the priority reception period, only the player (last player) who plays the last game play can make the play request. |