发明名称 CLIENT SIDE PROCESSING OF PLAYER MOVEMENT IN A REMOTE GAMING ENVIRONMENT
摘要 Embodiments of the present invention provide client-side scene movement using imagery generated by a game server. Embodiments of the present invention predictively render additional imagery surrounding the present field of view. The predictive scene imagery may be on all sides of the current field of view. Embodiments of the present invention determine the amount of predictive scene imagery generated according to a likelihood of use. In addition to client-adjusted rotation, embodiments of the present invention may predictively translate the field of view. Translation is moving the point of view forward, backward or side-to-side. Predictive translation imagery may be communicated to the game server for use in local translation functions.
申请公布号 WO2014159256(A1) 申请公布日期 2014.10.02
申请号 WO2014US22712 申请日期 2014.03.10
申请人 MICROSOFT CORPORATION 发明人 JUSTICE, JOHN, RAYMOND;GOOSSEN, J., ANDREW;WU, DAVID, S.;ZARGARPOUR, HABIB
分类号 A63F13/30 主分类号 A63F13/30
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