发明名称 |
IMAGE GENERATION SYSTEM, IMAGE GENERATION METHOD, AND INFORMATION STORAGE MEDIUM |
摘要 |
An image generation system includes a vertex split count setting section that performs a vertex split count setting process that sets a vertex split count m, a vertex split processing section that performs a vertex split process on a three-dimensional object OB in an object space using the vertex split count m, a vertex position calculation section that calculates an intersection position of a projection screen SC and a straight line that connects a vertex position of the three-dimensional object OB after the vertex split process and a position of a virtual camera VC, and calculates a vertex position of a drawing object corresponding to the three-dimensional object OB on a drawing buffer based on the calculated intersection position, and a drawing section that draws the drawing object on the drawing buffer based on the vertex position of the drawing object to generate a projection image. |
申请公布号 |
US2014292755(A1) |
申请公布日期 |
2014.10.02 |
申请号 |
US201414226045 |
申请日期 |
2014.03.26 |
申请人 |
NAMCO BANDAI GAMES INC. |
发明人 |
NAGASE Jun;KAKIZAWA Takahiro;ISHII Motonaga;KIKUCHI Tohru |
分类号 |
G06T15/08 |
主分类号 |
G06T15/08 |
代理机构 |
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代理人 |
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主权项 |
1. An image generation system comprising:
a vertex split count setting section that performs a vertex split count setting process that sets a vertex split count; a vertex split processing section that performs a vertex split process on a three-dimensional object in an object space using the vertex split count set by the vertex split count setting section; a vertex position calculation section that calculates an intersection position of a projection screen and a straight line that connects a vertex position of the three-dimensional object after the vertex split process and a position of a virtual camera, and calculates a vertex position of a drawing object corresponding to the three-dimensional object on a drawing buffer based on the calculated intersection position; and a drawing section that draws the drawing object on the drawing buffer based on the calculated vertex position of the drawing object to generate a projection image. |
地址 |
Tokyo JP |