发明名称 Method for user session transitioning among streaming interactive video servers
摘要 A computer-implemented method includes receiving a request by a hosting service center from a remote user to loin a multiplayer interactive twitch game or application already in progress, the multiplayer interactive twitch game or application running on a first server of the hosting service center and being played remotely by other players via first compressed streaming interactive video. Following a determination that the user may join the multiplayer interactive twitch game or application based on a set of criteria, an inbound routing network transfers control signals received from the remote user to the first server. Compression of the first compressed streaming interactive video is then synchronized as between the remote user and the other players such that the remote user has the perception that the multiplayer interactive twitch game or application is responding instantly to the request.
申请公布号 US8840475(B2) 申请公布日期 2014.09.23
申请号 US200711999473 申请日期 2007.12.05
申请人 OL2, Inc. 发明人 Perlman Stephen G.;van der Laan Roger
分类号 A63F13/00;H04N19/89;H04N21/27;H04N19/59;H04N19/132;H04N21/431;H04N19/154;H04N19/61;H04N21/234;H04N21/238;H04N21/61;H04N19/17;H04N21/2343;H04N19/587;H04N19/107;H04N19/176;A63F13/30;H04N21/478;H04N21/6587;H04N19/146;H04N19/166;H04N19/14;H04N19/436;H04N21/24;H04W28/06;H04W4/00;H04N7/10;H04N19/00 主分类号 A63F13/00
代理机构 The Law Offices of Bradley J. Bereznak 代理人 The Law Offices of Bradley J. Bereznak
主权项 1. A computer-implemented method comprising: receiving a request by a hosting service center from a remote user to join a multiplayer interactive twitch video game already in progress, wherein the multiplayer interactive twitch video game running on a first server of the hosting service center and being played remotely by other players via first compressed streaming interactive video,wherein the remote user interacting with a user interface application running on a second server of the hosting service center via second compressed streaming interactive video to select the multiplayer interactive twitch video game to join,wherein the first compressed streaming interactive video and the second compressed streaming interactive video being transmitted over the Internet from the hosting service center; determining whether the remote user may join the multiplayer interactive twitch video game based on a set of criteria that includes a latency of a communication channel associated with the remote user; upon determining that the set of criteria is met, instructing an inbound routing network to transfer control signals received from the remote user to the first server hosting the multiplayer interactive twitch video game; and synchronizing compression of the first compressed streaming interactive video associated with the multiplayer interactive twitch video game as between the remote user and the other players, wherein the first compressed streaming interactive video being compressed with a worst-case, round-trip latency of 90 ms, from control input of the remote user to display of a response to the control input on a client device of the remote user, over a transmission distance up to and including 1500 miles from the hosting service center to the client device of the remote user.
地址 Mountain View CA US