发明名称 Transporting and processing foreign data
摘要 A set of importers accept a variety of formats of 2D and 3D content (source asset) for computer games in the format created by the artists' authoring tool. The source asset is standardized and normalized and is stored as a strongly typed object in a content object model. An object from the content object model can be deserialized to a file for debugging. The object can be converted to a managed object to which game code can be written. An executable object is generated from the object created during game development automatically.
申请公布号 US8843881(B2) 申请公布日期 2014.09.23
申请号 US200711622764 申请日期 2007.01.12
申请人 Microsoft Corporation 发明人 Anderson Robert A.;Bleisch Paul L.;Hargreaves Shawn L.;Klucher Michael T.;Nalewabau Josefa M. G.;Tayrien Eli J.
分类号 G06F9/44 主分类号 G06F9/44
代理机构 代理人 Azure Tony;Sanders Andrew;Minhas Micky
主权项 1. An apparatus comprising; a processor; and memory coupled to the processor, the memory comprising executable instructions that when executed by the processor cause the processor to effectuate operations comprising: importing game content into content pipeline, the content pipeline comprising: a content document object model: a graphics document object model, wherein the content document object model and the graphics document object model abstract differences between various file formats of various authoring tools; and an importer application; executing the importer application that accepts a plurality of file formats from the various authoring tools, in the various file formats, a source asset comprising a file containing game content exported from a content authoring tool, extracts the game content from the file, and normalizes the extracted game content into a normalized standardized format; using the transformed game content to generate a compiled asset; and converting the compiled asset into at least one executable game object.
地址 Redmond WA US
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