发明名称 Sistema de juego en red sin obstrucciones dinámicas y método de procesamiento del mismo
摘要 <p>Processing methods are provided for network game systems without dynamic obstructions. In an exemplary method, when a non-player-controlled character (NPC) role selects a user role as a target of a short-range interaction on a game map, a rotation angle C=N×a can be determined, N being a total number of all NPC roles having the short-range interaction with the user role before the selecting, and“a”being a reference angle. Next, a destination point of the NPC role can be calculated by rotating the NPC role by C from a current point and around the user role. When there is a static obstruction at the destination point, the destination point can be re-calculated by adding a specified angle to the current C. When there is no static obstruction, the NPC role can be moved to the destination point.</p>
申请公布号 CO7061044(A2) 申请公布日期 2014.09.19
申请号 CO20140199169 申请日期 2014.09.09
申请人 TENCENT TECHNOLOGY (SHENZHEN) COMPANY LIMITED 发明人 LIU LIN;DING XIAOCHENG
分类号 G06T19/20 主分类号 G06T19/20
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