发明名称 |
GUILD-DEPENDENT VARIATION OF PLAYER CAPABILITIES IN A COMPUTER-IMPLEMENTED GAME |
摘要 |
A system and method provide automated guild-dependent variation of in-game capabilities available to player in an computer-implemented game. An in-game capability is made available to the player in inter-guild competitive gameplay, for example comprising an object-specific ability associated with the game object, such as a collectible card. A value for a variable attribute of the in-game capability is dynamically adjusted based at least in part on one or more guild metrics for an associated guild of which the player is a member. The one or more guild metrics may include guild size and activity levels of guild members. |
申请公布号 |
US2014274409(A1) |
申请公布日期 |
2014.09.18 |
申请号 |
US201414206148 |
申请日期 |
2014.03.12 |
申请人 |
Zynga Inc. |
发明人 |
Tinsman Brian Reid;Engle Michael J. |
分类号 |
G07F17/32 |
主分类号 |
G07F17/32 |
代理机构 |
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代理人 |
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主权项 |
1. A method comprising:
providing to a player of a computer-implemented online game an in-game capability available to the player in competitive gameplay, the player being a member of an associated guild of players, with competitive gameplay occurring between members of different guilds; in an automated operation performed by one or more processors, calculating a guild effect value for the player based at least in part on one or more guild metrics for the associated guild; setting a value for a variable attribute of the in-game capability based at least in part on the calculated guild effect value. |
地址 |
San Francisco CA US |