发明名称 GUILD-DEPENDENT VARIATION OF PLAYER CAPABILITIES IN A COMPUTER-IMPLEMENTED GAME
摘要 A system and method provide automated guild-dependent variation of in-game capabilities available to player in an computer-implemented game. An in-game capability is made available to the player in inter-guild competitive gameplay, for example comprising an object-specific ability associated with the game object, such as a collectible card. A value for a variable attribute of the in-game capability is dynamically adjusted based at least in part on one or more guild metrics for an associated guild of which the player is a member. The one or more guild metrics may include guild size and activity levels of guild members.
申请公布号 US2014274409(A1) 申请公布日期 2014.09.18
申请号 US201414206148 申请日期 2014.03.12
申请人 Zynga Inc. 发明人 Tinsman Brian Reid;Engle Michael J.
分类号 G07F17/32 主分类号 G07F17/32
代理机构 代理人
主权项 1. A method comprising: providing to a player of a computer-implemented online game an in-game capability available to the player in competitive gameplay, the player being a member of an associated guild of players, with competitive gameplay occurring between members of different guilds; in an automated operation performed by one or more processors, calculating a guild effect value for the player based at least in part on one or more guild metrics for the associated guild; setting a value for a variable attribute of the in-game capability based at least in part on the calculated guild effect value.
地址 San Francisco CA US