发明名称 USING CURVES TO EMULATE SOFT BODY DEFORMATION
摘要 Using curves to emulate soft body deformation in a computer-generated character is disclosed. A method can include accessing a reference model mapped to one or more deformation curves for the character. The reference model can include a mesh of vertices representing a soft body layer of the character. The deformation curve can include multiple sample points selected for mapping. Each mesh vertex on the model can be mapped to each sample point on the curve to establish a relationship between them for deformation. The method can also include receiving a movement of one or more sample points on the curve to a desired deformation position. The method can further include calculating primary and secondary movements of the mesh vertices on the model based on the movements of sample points. The method can move the mesh vertices as calculated to a desired deformation position and output the reference model with the moved vertices for rendering to emulate the soft body deformation of the character.
申请公布号 US2014267252(A1) 申请公布日期 2014.09.18
申请号 US201313844520 申请日期 2013.03.15
申请人 DREAMWORKS ANIMATION LLC 发明人 HUTCHINSON Michael;ZIMMERMANN Guido;HELMS Robert
分类号 G06T13/20 主分类号 G06T13/20
代理机构 代理人
主权项 1. A method for using curves to emulate soft body deformation in computer animation, the method comprising: accessing a reference model mapped to a deformation curve for a computer-generated character, the reference model including a mesh of vertices representing a soft body layer of the character and the deformation curve including a plurality of sample points, wherein each vertex of the model is mapped to each point of the curve; receiving a movement at least one point on the curve; calculating primary movements of the vertices of the model based on the movement of the at least one point on the curve; calculating secondary movements of the vertices of the model based on the movement of the at least one point on the curve; moving the vertices of the model according to the calculated primary and secondary movements; and outputting the model with the moved vertices for rendering to emulate the soft body deformation of the character.
地址 Glendale CA US
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