发明名称 GAME MACHINE
摘要 <p>PROBLEM TO BE SOLVED: To provide a game machine in which intention or expectation of a player can be reflected in satisfaction or non-satisfaction of a condition related to a game to enhance interest in the game.SOLUTION: A game machine includes AT lottery means (a sub control circuit 72) and winning history storage means (the sub control circuit 72). The winning history storage means stores a winning history of a unit game comprising a determination result of an internal lottery combination or a determination result of a display combination by an amount of prescribed times, and the AT lottery means performs a prescribed lottery on the basis of the stored winning history, and determines whether or not to impart an AT game state. The game machine also includes selection opportunity imparting means (the sub control circuit 72) imparting opportunity to be able to select the storage (a first choice)/discard (a second choice) of the winning history to a player when having satisfied a special condition. When the second choice is selected by the player, the game machine discards the winning history of the unit game, and the winning history storage means holds the winning history to a precedingly stored amount within the prescribed times.</p>
申请公布号 JP2014166513(A) 申请公布日期 2014.09.11
申请号 JP20140077180 申请日期 2014.04.03
申请人 UNIVERSAL ENTERTAINMENT CORP 发明人 YAMAZAKI KOJI
分类号 A63F5/04 主分类号 A63F5/04
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