发明名称 GAME MACHINE
摘要 PROBLEM TO BE SOLVED: To provide a game machine for suppressing an increase in a program size in a program for a repetition processing to read data from a ROM to the use area of a RAM for a game control.SOLUTION: A writing destination address in a repetition processing is separately described as first portion address values and second portion address values. The repetition frequencies are constituted as 1-byte data containing two upper s-bit repetition frequencies, as individually indicated by 4 bits, as made to correspond individually to two second portion address values. A control device sets one of the second portion address values, and subtracts 1 from the value of the 1-byte data of the repetition frequency each time one storing processing is executed in the repetition processing. When the value of the lower 4 bits of 1 byte data becomes "0", the values of the upper 4 bits and in 1 byte data are replaced to change the second portion address values, and the storage processing is executed till the value of 1 byte data recorded with the repetition number becomes "0".
申请公布号 JP2014166254(A) 申请公布日期 2014.09.11
申请号 JP20130039816 申请日期 2013.02.28
申请人 KYORAKU SANGYO CO LTD 发明人 KATO TAKAYUKI
分类号 A63F7/02 主分类号 A63F7/02
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