摘要 |
<p>PROBLEM TO BE SOLVED: To provide a game machine capable of satisfactorily executing a display performance while suppressing a processing load.SOLUTION: A VDP 135 generates two-dimensional drawing data by executing: geometry computing including processing of arranging image data in a world coordinate system; and rendering including processing of projection to a projection plane. In the case of executing a particle dispersion performance, an object for particle dispersion is used as an object. Each vertex data of the object for particle dispersion corresponds to unit data for displaying a particle unit image. In this case, a coordinate of each vertex data at update timing between first update timing and second update timing is calculated by blending first key data for deciding the coordinate of each vertex data at the first update timing with second key data for deciding the coordinate of each vertex data at the second update timing.</p> |