发明名称 |
SERVER DEVICE, AND NON-TRANSITORY COMPUTER-READABLE STORAGE MEDIUM |
摘要 |
A server device that controls a battle game, including: a player information storage unit configured to store game contents possessed by the player, battle game contents including game contents used when the player performs a battle against another player, and a battle parameter of the battle game contents; a sacrifice contents information storage unit configured to store sacrifice contents serving as a sacrifice when the player loses the battle, and an impact given by the sacrifice contents on the battle; a battle processing unit configured to perform the battle based on the battle parameter and the impact; and an information change unit configured to cause, as a result of the battle, sacrifice contents of a player who lost the battle to be not possessed by the player and possessed by a player who won the battle, and to change and store information in the player information storage unit. |
申请公布号 |
US2014235352(A1) |
申请公布日期 |
2014.08.21 |
申请号 |
US201414163930 |
申请日期 |
2014.01.24 |
申请人 |
DeNA Co., Ltd. |
发明人 |
IKEDA Ryuji;IWAO Kenichi |
分类号 |
A63F13/30 |
主分类号 |
A63F13/30 |
代理机构 |
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代理人 |
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主权项 |
1. A server device configured to be connected with an information processing terminal through a network, and to control a game in which a player battles against another player from the information processing terminal through the network, comprising:
a player information storage unit configured to store game contents possessed by the player, battle game contents including one piece or a plurality of game contents to be used when the player performs a battle against another player, and a battle parameter of the battle game contents; a sacrifice contents information storage unit configured to store sacrifice contents serving as a sacrifice when the player has lost the battle against the another player, and an impact given by the sacrifice contents on the battle; a battle processing unit configured to perform the battle of the player and the another player based on the battle parameter of the battle game contents and the impact; a transmission unit configured to transmit information related to a result of the battle to the information processing terminal of the player that has performed the battle; and an information change unit configured to cause, as a result of the battle, sacrifice contents of a player who has lost the battle to be not possessed by the player and to be possessed by a player who has won the battle, and to change and store information stored in the player information storage unit. |
地址 |
Tokyo JP |