发明名称 GAME MACHINE
摘要 PROBLEM TO BE SOLVED: To provide a game machine capable of continuing a desire to play a game.SOLUTION: A Pachinko game machine 10 displays an attainment performance for suggesting success when the number of operation times of an operation button 29 during a valid period E2 reaches a preset number of reference attainment times K3. In the meantime, when the number of operation times of the operation button 29 during the valid period E2 does not reach the number of reference attainment times K3, a non-attainment performance for suggesting failure is displayed. The valid period E2 includes a first valid period E4 and a second valid period E5 after the first valid period E4. The number of reference attainment times K3 is set at a lapse of the first valid period E4 such that the number of reference attainment times K3 becomes larger as the number of operation times of the operation button 29 during the first valid period E4 increases.
申请公布号 JP2014144366(A) 申请公布日期 2014.08.14
申请号 JP20140075080 申请日期 2014.04.01
申请人 SANEI R & D CO LTD 发明人 YAMAMOTO TAKEHIRO
分类号 A63F7/02 主分类号 A63F7/02
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