发明名称 SHADER PROGRAM ATTRIBUTE STORAGE
摘要 A system, method, and computer program product are provided for determining a size of an attribute storage buffer. Input attributes read by a shader program to generate output attributes are identified. A portion of the output attributes to be consumed by a destination shader program is identified. The size of the attribute storage buffer that is allocated for execution of the shader program is computed based on the input attributes and the portion of the output attributes.
申请公布号 US2014204106(A1) 申请公布日期 2014.07.24
申请号 US201313745707 申请日期 2013.01.18
申请人 NVIDIA CORPORATION 发明人 Hakura Ziyad Sami;Kilgariff Emmett M.
分类号 G06F12/06 主分类号 G06F12/06
代理机构 代理人
主权项 1. A method comprising: identifying input attributes read by a shader program to generate output attributes; identifying a portion of the output attributes to be consumed by a destination shader program or a fixed-function hardware engine; and computing a size of an attribute storage buffer to be allocated for execution of the shader program based on the input attributes and the portion of the output attributes.
地址 Santa Clara CA US