摘要 |
PROBLEM TO BE SOLVED: To provide a highly interesting game machine capable of attracting player's attention when variably displaying non-ready-to-win identification information other than identification information for forming a ready-to-win state in the ready-to-win state.SOLUTION: In the ready-to-win state (Fig. 75(A)), a performance for increasing the number of patterns is executed in passage of patterns other than a ready-to-win pattern, such as a "5" pattern and a "6" pattern (Fig. 75(D), (E)). |