发明名称 GAME MACHINE
摘要 <p>PROBLEM TO BE SOLVED: To provide a game machine capable of continuously executing a performance for inspiring a player with a predetermined feeling of hope in various modes.SOLUTION: When start winning is detected, start permission of a continuous notice performance is determined, based on whether a counter acquired by the start winning indicates a jackpot. In this case, it is estimated that a Pachinko machine 10 is in a high-probability state at a point of time when a jackpot lottery of a variable performance corresponding to the start winning is held by variation start processing, and jackpot determination is simply executed using a simple high-probability time big winning random number table 202c when the Pachinko machine 10 is in a high-probability state at a point of time of the start permission determination of the continuous notice performance. Thus, when variation start and the start winning are detected by one timer interruption processing while the Pachinko machine 10 is in a high-probability state, the jackpot lottery accompanying the variation start and the start permission determination of the continuous notice performance accompanying the start winning can be completed before start of the next timer interruption processing.</p>
申请公布号 JP2014100511(A) 申请公布日期 2014.06.05
申请号 JP20130216054 申请日期 2013.10.17
申请人 SANYO PRODUCT CO LTD 发明人 KISHIMOTO SHINJI
分类号 A63F7/02 主分类号 A63F7/02
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