发明名称 GAME MACHINE
摘要 <p>PROBLEM TO BE SOLVED: To provide a game machine capable of increasing game interest by allowing impartment of an advantageous state based on impartment of a benefit game such as an AT game or an ART game in a varied mode.SOLUTION: A consumption game frequency consumed according to game execution of an ART game state (an advantageous state) is accumulated, and the ART game state ends on condition that an accumulation value thereof reaches an effective game frequency. Based on additional determination having occurred during the ART game state, the effective game frequency is updated by a game frequency corresponding to an additional amount. Based on that a clear trigger has occurred during the ART game state, it is determined whether or not to clear the accumulation value. After the accumulation value is cleared by the clear determination, the accumulation of the consumption game frequency accompanying the game execution of the ART game state is restarted.</p>
申请公布号 JP2014100340(A) 申请公布日期 2014.06.05
申请号 JP20120254656 申请日期 2012.11.20
申请人 FUJISHOJI CO LTD 发明人 MANO TOMOKAZU;OKADA WATARU
分类号 A63F5/04 主分类号 A63F5/04
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