发明名称 System and method for remote updates
摘要 Software on a server accesses a batch file including a plurality of events generated by a remote game client application executing an instance of the computer-implemented game. The software accesses a game state data object associated with the instance of the computer-implemented game. The game state data object includes one or more game state parameters formatted as a serialized unstructured string of text data. The software parses the game state data object to identify the one or more game state parameters. The software processes the plurality of events in the batch file against game logic to update one or more of the game state parameters in the game state data object. The game logic incorporates information extracted from a social graph. And the software stores the game state data object in a memory cache.
申请公布号 US8745015(B2) 申请公布日期 2014.06.03
申请号 US201213646733 申请日期 2012.10.07
申请人 Zynga Inc. 发明人 Mahajan Amitt;Lu Sifang;Rajlich Luke Thomas;Wang Timothy D.
分类号 G06F17/30 主分类号 G06F17/30
代理机构 代理人
主权项 1. A computer-implemented method, comprising: receiving a batch file transmitted after a threshold period of time from an instance of a computer-implemented game executing on a client device, wherein the batch file includes a plurality of events; and processing the plurality of events in the batch file against game logic to update one or more of game state parameters contained in a BLOB that persistently stores the game state parameters.
地址 San Francisco CA US