发明名称 GAME MACHINE
摘要 PROBLEM TO BE SOLVED: To provide a technique capable of preventing a jackpot game from getting boring.SOLUTION: When a game falls under a specific jackpot (a substantial 4R-substantial 10R) in a normal mode, [F70] a launching challenge bonus is executed. In a specific round of the launching challenge bonus, a point storage performance is executed. When a player can store points to a prescribed maximum value in the point storage performance, it is settled to transfer to [F90] a firework mode (a high-probability and time-shortened state). Further, during the specific round of the launching challenge bonus, a continuation affirmative/negative performance on whether or not a substantial round is continued is executed. As the substantial round increases, a ratio of rushing into the firework mode increases (25%→50%→67%→100%), so that how much profit can be obtained in the jackpot game is directly related to a transfer to the firework mode, thereby preventing the jackpot game from getting boring.
申请公布号 JP2014090844(A) 申请公布日期 2014.05.19
申请号 JP20120242527 申请日期 2012.11.02
申请人 HEIWA CORP 发明人 YAMAGUCHI TAKAHIRO;CHIBA TORU;KONDO TAKASHI;KOIKE ATSUSHI;OGAWA SUSUMU;SAKA YUKI;TAKITA TETSUSHI;TAKAMI YUYA;SAITO MASA
分类号 A63F7/02 主分类号 A63F7/02
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