发明名称 Calculation of plane equations after determination of Z-buffer visibility
摘要 One embodiment of the present invention sets forth a technique for computing plane equations for primitive shading after non-visible pixels are removed by z culling operations and pixel coverage has been determined. The z plane equations are computed before the plane equations for non-z primitive attributes are computed. The z plane equations are then used to perform screen-space z culling of primitives during and following rasterization. Culling of primitives is also performed based on pixel sample coverage. Consequently, primitives that have visible pixels after z culling operations reach the primitive shading unit. The non-z plane equations are only computed for geometry that is visible after the z culling operations. The primitive shading unit does not need to fetch vertex attributes from memory and does not need to compute non-z plane equations for the culled primitives.
申请公布号 US8692829(B2) 申请公布日期 2014.04.08
申请号 US20100876827 申请日期 2010.09.07
申请人 HAKURA ZIYAD S.;KILGARIFF EMMETT M.;NVIDIA CORPORATION 发明人 HAKURA ZIYAD S.;KILGARIFF EMMETT M.
分类号 G06T15/40;G06T15/50;G06T15/60 主分类号 G06T15/40
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