发明名称 GAME MACHINE
摘要 PROBLEM TO BE SOLVED: To provide a game machine improving taste of a game by further improving a conventionally frequently used performance method for appropriately switching performance modes.SOLUTION: When a progress result of a game in a main game part side becomes a first prescribed result or a second prescribed result, a game machine transfers a game to a first information output state, then, with a game progress in the main game part side, transfers from the first information output state to a second information output state and thereafter, transfers from the second information output state to the first information output state again. When the progress result of the game in the main game part side becomes the second prescribed result, the game machine transfers the game to the first information output state, then, with the game progress in the main game part side, transfers from the first information output state to the second information output state and, in the situation, the game machine can execute a control to prohibit a control capable of transferring from the second information output state to the first information output state, and the execution condition of the control to prohibit the transfer is an operation of an operation member.
申请公布号 JP2014057681(A) 申请公布日期 2014.04.03
申请号 JP20120203633 申请日期 2012.09.14
申请人 SAMMY CORP 发明人 KOMABA KEITA
分类号 A63F7/02 主分类号 A63F7/02
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