发明名称 GAME MACHINE
摘要 PROBLEM TO BE SOLVED: To prevent uncertain previous notice performance from being executed in a game machine which comprises a first specific area (probability variation attacker) which is controlled into high probability state (probability variable state) by passing a game medium therethrough, and a second specific area (normal attacker) which is not controlled into high probability state even when a game medium is passed therethrough, and which performs control into a special specific game state where a game medium can pass through at least the first specific area.SOLUTION: When a picture designation command received from a game control microcomputer designates a big win picture, a performance control microcomputer sets a read-ahead previous notice inhibition flag. When the read-ahead previous notice inhibition flag is set in read-ahead previous notice performance determination processing (YES in S6011B), a shape of a reservation memory and a lighting/flickering mode are determined in a read-ahead previous notice inhibition table (namely, the shape of the reservation memory and the lighting/flickering mode are not changed) (S6011D), thereby limiting execution of a read-ahead previous notice.
申请公布号 JP2014039811(A) 申请公布日期 2014.03.06
申请号 JP20130154339 申请日期 2013.07.25
申请人 SANKYO CO LTD 发明人 OGURA TOSHIO
分类号 A63F7/02 主分类号 A63F7/02
代理机构 代理人
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