摘要 |
In general, techniques are described for compensating for loudspeaker positions using hierarchical three-dimensional (3D) audio coding. An apparatus comprising one or more processors may perform the techniques. The processors may be configured to perform a first transform that is based on a spherical wave model on a first set of audio channel information for a first geometry of speakers to generate a first hierarchical set of elements that describes a sound field. The processors may further be configured to perform a second transform in a frequency domain on the first hierarchical set of elements to generate a second set of audio channel information for a second geometry of speakers. |