发明名称 GAME MACHINE
摘要 PROBLEM TO BE SOLVED: To provide a game machine capable of suppressing such a problem that a player gets tired of a game.SOLUTION: A distribution prize winning means includes: a first flow path change means for alternately distributing a game ball to a first flow path and a second position; and a second flow path change means for alternately distributing the game ball distributed to the second flow path by the first flow path change means to a third flow path and a fourth flow path. When the number of game balls that have passed a distribution ball entry port is the number of entry balls distributed to the fourth flow path by the second flow path change means, time is measured after the passage of the game balls. When a game ball enters the ball entry port, it is discriminated whether the measurement time is within valid time, and abnormality processing is executed to abnormal entry balls when the measurement time is outside the valid time. Thus, a player can play a game while expecting to which flow path the game ball entering the distribution prize winning means is distributed, thus suppressing such a problem that the player gets tired of the game. It is also discriminated whether balls are those that have entered the ball entry port fraudulently.
申请公布号 JP2013248188(A) 申请公布日期 2013.12.12
申请号 JP20120125290 申请日期 2012.05.31
申请人 SANYO PRODUCT CO LTD 发明人 SASAKI TAKASHI
分类号 A63F7/02 主分类号 A63F7/02
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