发明名称 GAME MACHINE
摘要 PROBLEM TO BE SOLVED: To provide a game machine capable of suppressing such a problem that a player gets tired of a game.SOLUTION: A game ball distributed to a second flow path by a first flow path change means is alternately distributed to a third flow path, and a fourth flow path for guiding to a ball entry port where winning/losing determination is executed by a second flow path change means. Then, based on a counter value of a number-of-entry-balls counter means of counting the number of game balls entering a distribution prize winning means, a pseudo dynamic display mode displayed on a display means is determined by a pseudo dynamic display mode determination means. Thus, a player can enjoy to which ball entry port the game ball entering the distribution prize winning means is distributed. Also, the number of game balls entering the distribution prize winning means can be discriminated by the pseudo dynamic display mode, thus preventing the player from getting tired of a game.
申请公布号 JP2013248186(A) 申请公布日期 2013.12.12
申请号 JP20120125288 申请日期 2012.05.31
申请人 SANYO PRODUCT CO LTD 发明人 SASAKI TAKASHI
分类号 A63F7/02 主分类号 A63F7/02
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