摘要 |
PROBLEM TO BE SOLVED: To avoid an excessively-large load from being applied on a server device which manages the whole of an online game by the addition of a character at a battle in the online game.SOLUTION: The management of a character moving in a field including a player character operated by a player of each video game device 100 is executed by a zone server device 200. A battle is executed on a field which is the same as that in which the player character is moved before the start of the battle, and a particular opponent character is added to only the battle. A server group 250 comprises a battle server device 300 other than the zone server device 200, and the execution of the battle is controlled by the battle server device 300, however, information indicating a position or the like of each character participated in the battle including an additional opponent character is periodically sent to the zone server device 200, and also reflected to information transmitted the video game device 100 of a player who has not participated in the battle. |