摘要 |
PROBLEM TO BE SOLVED: To create a texture atlas with a low load at a high speed.SOLUTION: A texture cache 31 is a memory for integrating plural textures for temporary storage. A texture storage unit 15 reads plural textures sequentially from a main memory 20 and stores them in a texture cache 31. A texture division unit 16 can divide a texture to be stored in the texture storage unit 15 according to the storage state in the texture cache 31. |