摘要 |
<p>A network based play for fun gaming system and method that includes allocating a first number of achievable elements to said player based at least in part on at least one of a number of games completed by a user, a total amount of said wagers of said player in one or more games, and/or a total amount of winnings and/or losses by a player, wherein said achievable elements do not affect the game outcome. The achievable elements may also be purchased by a player and used to unlock additional features, speed play, assign additional players, provide additional features, provide additional bonuses, and/or provide a user the option to modify the player's play for fun experience.</p> |