摘要 |
Methods involving the creation and use of rigid bodies with hierarchical objects are disclosed. For example, certain embodiments facilitate the creation, display, and/or editing of a rigid body of a hierarchical object. One embodiment displays a hierarchical object including a rigid body and allows inverse kinematics-based movement of the hierarchical object to control movement of the rigid body. For example, the position and/or rotation of a rigid body may be determined based on a bone having its base within the rigid body. As the bone is moved, the rigid body may move accordingly, for example by preserving a relationship between the rigid body and the bone.
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