发明名称 GAME MACHINE
摘要 PROBLEM TO BE SOLVED: To impart an element of surprise to variable display of identification information.SOLUTION: In a pseudo-continuous variation decision table 148, a ratio of execution of pseudo-continuous variation is set higher when no cherry blossom pattern presentations are executed than when cherry blossom pattern presentations are executed. Also, the ratio of execution of pseudo-continuous variation may be set higher when the number of ready-to-win lines, such as a single ready-to-win line, is small than when the number of ready-to-win lines is large, and when no variable display presentations of "slipping" are executed than when the variable display presentations of "slipping" are executed. Thus, a player can have a sense of expectation for ranking up based on the pseudo-continuous variation even if no cherry blossom pattern presentations are executed, even if the number of ready-to-win lines, such as the single ready-to-win lines, is small, and even if no variable display presentations of "slipping" are executed, and hence interest in a game is enhanced.
申请公布号 JP2013128833(A) 申请公布日期 2013.07.04
申请号 JP20130077020 申请日期 2013.04.02
申请人 SANKYO CO LTD 发明人 OGURA TOSHIO
分类号 A63F7/02 主分类号 A63F7/02
代理机构 代理人
主权项
地址